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No matter which civilization you choose, there will always be need for a great commander to put all your strategies and tactics to food use. Luckily, we have just the perfect indication to offer you: the new and improved BlueStacks, with all the unique advantages it can bring to your entire army. Download Age of Civilizations II on Windows 7, 8, 10 and rely on incredible features to make your dominance quicker and easier. Take full control of your steps and movements using the Keymapping tool to customize your entire set of commands, or even chose a pre-set scheme, if you prefer. Record your best tactics and assign a key to them with the Combo Key macro feature, so you can reproduce them and save time. Also, the Multi-Instance mode allows you to open different apps at the same time, or even the same game twice, using multiple accounts. It might as well become an awesome tactic to your gameplay! Forget about those tiny screens and clumsy controls of your smartphone. Embrace ultimate gaming freedom with BlueStacks and rule it all!
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Throughout the game, you need to research technological advances, one after another, closely following the development of human civilization. To stay ahead in the science race is one thing that could lead to success. In your long reign, you can set your cities to build Wonders of the World, which are huge projects that require tremendous amount of labor and resources. Owners of these Wonders enjoy everlasting glories and benefits.
Starting out with just a single unit and knowledge of a small local area, your challenge is to guide your civilization into becoming the dominant force, either by conquering every other civilization or by sending a spaceship to Alpha Centauri.
As a turn-based strategy game, Civilization II models the historical development of human civilization. A player, when creating a game, may pick one of 21 historical civilizations or a custom-named civilization. The computer will intelligently control multiple rival civilizations. Only a single-player mode was available until the release of the Multiplayer Addon.
Cities occupy one tile and harvest yields from nearby tiles: food, trade and production. They may build units, city improvements or wonders of the world. Typically, each civilization will constantly expand by founding new cities until all of the map is settled. Analogous to chess pieces, the many different units vary in their functions, mirroring historical types of soldiers and occupations. Units occupy one tile at a time and may move every turn. Most of them can attack others in battle; a minority have non-military functions.
After civilizations make contact, they begin diplomatic relations. In war, a civilization may conquer another civilization's cities. When all of a player's cities are conquered, he is permanently removed from the game. To end war, two players may promise peaceful relations.
Scientific research is a focal point of the game. Players begin with primitive technology and hence limited possible actions. Grouped by eras from ancient to modern, civilization advances, both scientific and societal, offer numerous advantages.
There are three paths to victory: conquering all other civilizations, building a spaceship that reaches the Alpha Centauri star system using advanced technology, and otherwise surviving until 2020 AD. A player's score is calculated after finishing the game.
Civilization II is similar to its predecessor Civilization, with some changes to and additions of units, civilizations, world wonders, tile "specials" and technologies. Entirely new concepts include diplomatic reputation and production waste. The world map was changed from a top-down view to an isometric representation.[4] The artificial intelligence for the human player's opponents was also improved.
The second expansion was Civ II: Fantastic Worlds.[a] It also added new scenarios that had many unique settings such as one scenario dealing with colonization of Mars, and one scenario called Midgard that had Elven, Goblin, Merman, and other civilizations from fantasy. There are also some scenarios based on other MicroProse games such as X-COM, Master of Orion and Master of Magic "Jr." scenarios. Fantastic Worlds also contains a new scenario editor that allowed users to edit the statistics and icons used for units, city improvements, terrain, and technologies, as well as creating event triggers and other enhancements to the game.
The game offers vast maps onto which you can start building your cities, farm and recover resources. Strategy in Sid Meier's Civilization is crucial. Call war too often on your neighbors and you'll soon be annihilated. You'll have to set up trades, develop culture in your civilization and choose your own civic path. Sid Meier's Civilization will definitely test your organization skills.
Gameplay in Sid Meier's Civilization is excellent. You control all your actions with your mouse to move characters and keyboards for actions. The game dashboard will provide you with extensive information and stats on your own civilization.
CITY.txt contains the default city names for all civilizations. In addition to a note at the top advising players to exercise caution in editing the file, there are listings of city names for several civilizations not available to the player until later games.
Saladin would be the male leader, although he does not have a female counterpart the way used civilizations do. The Arabs would have used the teal color, and their AI is set to be aggressive yet civilized. The Sultan titles would be used for Monarchy, and Ayatollah would be used for Fundamentalism. Given that the Arabs precede the unusually-late Persians in CITY.txt and use the same color, it's likely they were the original choice for the third teal civilization before being cut.
Barbarians cannot obtain settlers/engineers, build cities, or develop into a civilization. This list is also abnormal in the presence of "17" as a city name and the lack of the @STOP line the actual civilizations have at the end of their lists, evidently a holdover from an earlier file-reading format (where "17" is the number of city names on the following lines). Even utilizing the game's cheat menu to manually control the Barbarians, spawning yourself a settler, and trying to build a city won't use these city names; the first (white) civilization's names are used instead -- it is not clear if modifying the section to use the @STOP format would work.
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Age of Civilizations II runs through the whole history of mankind, age after age, since the Era of Civilizations and disappearing into the distant future. You can play for different civilizations, from a small tribe to the largest Empire, and will have to lead your people to glory in a campaign spanning thousands of years, from the dawn of civilization to the future.
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Civilization II is similar to the first Civilization, with some changes to the units and civilizations and additional wonders, units, tile "specials," and technologies included. The graphics (greatly improved with clickable links and movable windows) have been changed from top-down view to isometric representation. The Artificial Intelligence, or AI, was improved upon as well, including the elimination of most random events (such as the situation where Wonders of the World were built spontaneously in the original Civilization) by now making the computer player go through the same production requirements as the human player.
As in the original Civilization, there are two paths to victory in this game: to conquer every other civilization, or to build a spaceship and be the first to reach Alpha Centauri. The latter can be much more difficult because there are a limited number of turns in the game, ending in the year 2020. If the spaceship does not reach Alpha Centauri by then, the game will simply end. The player can continue playing after all civilizations have been conquered, the spaceship has reached its destination, or the year 2020, but there will no longer be any scoring. The sooner a player conquers every other civilization, or the spaceship arrives, the better as far as scoring is concerned. However, there are many things that can be done to gain points, so it occasionally is better to hold off victory to gain more points by, say, researching extra technologies or building another Wonder or growing the population.
There is a scoring system that will measure how well the player did. Each happy citizen contributes two points, each content citizen contributes one point, and each unhappy citizen contributes zero points. This means that the higher the population of your civilization, the higher you can expect your score to be. Clever players may increase the luxury rate to the maximum (depending upon their government type) right before the very end of the game in order to inflate their scores. Each wonder of the world will add 20 points to the end score. Each square with pollution deducts ten points. The final score will give a civilization percentage. The higher this percentage is, the better. Finally, a title will be given to the player. Particularly good ones include "Lion-Hearted" and "the Great," with the greatest obtainable title being "The Magnificent." 2ff7e9595c
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